![]() In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures and, like most three-color combinations, a relative sluggishness. This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters with their "selfish" and "destructive" desires for freedom and personal identity. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds - often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. In a word, Bant is the color combo of utopia. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality - with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. as I spammed all empty slots beside the road with bookery's, and had enough vampire mansions and battle fields to cover the road with very little overlap.White's focus is on structure, civilization, and maximizing the greater good Green values growth, strength, community, and sustainability and Blue is all about progress, innovation, knowledge, and perfectionism. or if the tome only spawns if its not beside a vampire mansion. not sure if it'll work with any other type of road type. so its not the worst, but does mean that you dont get an extra tome which is sad. so you'll have to decide if you want to deal with vampires or watchers.Īlso I tried mine with cemeteries since I needed stone anyways as my road filler and I needed something to spawn mobs with souls, but it seems like the bookery doesnt spawn tomes when next to cemeteries, so the only way I fought tomes were to kill vampires and have tomes drop from them. didnt realize when it said it was scared of vampires this is what it meant, I thought they'd have some kind of interaction. The temporal beacon, while its ok in the beginning to get those watchers, they're terrible at the end when you have the whole path covered by vampires, they wont spawn in areas that are covered by vampires. So I just tried to do a run to farm these shards, using all of the items mentioned, and I realized some of it doesnt actually work well together. I was avoiding ghosts, and not putting bookeries next to vampires. ![]() Even with long farm runs, I wasn't getting any. I was having an issue with this resource. thats harder to do consistently, this would be more for a bonus chance to get a shard. you can also try to farm cosmic slimes, but they only show up if you destroy a building that is just about to spawn a unit but never reached the path yet. if its beside a vampire mansion, then the vampire that spawns is a vampire mage, which will also drop time shards. once the bookery is empty (you've cycled 20 cards with that specific building) you will get tomes spawning which are a cosmic enemy, these drop time shards. and then find a combo that works well with all 4 of those cards.ĭarkenDragon a écrit :get vampires with bookery. ![]() ![]() So to recap, you'll want vampires, bookery, battle fields, and whatever that tower that spawns watchers. but yea those are your sources of time shards as far as I know. (spiders got no soul so dont use them)Īnd then there is the watchers from that 1 tower, forgot what its called. ![]() the lord is a mage and you can get time shards from them as well, just make sure you're putting the battle fields adjacent to tiles that spawn units with souls. You can also use battle fields and have them spawn ghosts, there are 3 tiers of ghosts, the single, the swarm, and the lord. ![]()
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